Really excellent puzzle game.
Close quarter enemy placement make the game challenging enough so that all the upgrades are meaningfully good and contribute to different playstyle. Procedural generation can be a little punishing, takes a bit of luck to finish the demo with perfect health. Enemy coordination is clever enough that you can rarely breeze through a stage and it contributes to an engaging puzzle almost every time.
Can be surprisingly fast and kinetic thanks to the auto select feature, extremely satisfying to quickly slice and dice enemies after several rounds of maneuvering.
Eagerly awaiting the Steam release.
Great job!